![]() Sometimes they get so thick that you can hardly tell where you are on the screen. There are many explosion and smoke effects that make the game look awesome. ![]() While the game is definitely middle eastern themed, there's something about it that seems to indicate that it is Russian made. The game's 2D graphics are beautifully intricate. Bricks fall from ceilings and walls after heavy impacts, and wooden structures shatter like one would expect them to. The terrain is for the most part destructible. Flags streaming from flying machines will set on fire realistically and burn off. One of the things I love is when you smash an enemy you'll often see armor plates shatter and pieces go flying about. Hammerfight definitely allows you to do that. This is a physics driven game, plain and simple, and for that, I love it. Missions themselves are pretty straightforward, usually consisting of beating everyone in sight to death or surviving for a certain amount of time against waves of enemies. Every time you lose a mission the game gives you the convenient option to return to the wall to swap weapons and buy equipment. After a few missions you gain access to “The Hall,” which is basically your personal shop and armory. You can go through the whole thing bashing everyone with your flail and have quite a good time. Thankfully it doesn't detract from the gameplay at all. While other reviews might praise the storyline, and while it might actually be half way decent if you can catch on, I consider this a fault for its lack of clarity or explanation. No one will blame you if you have no idea what's going on until the second play through story mode. Dialogue during cutscenes and the text between each mission is supposed to advance the story, but the game seems to take it for granted that you're already familiar with its abundance of proper nouns. Basically, the plot is: You are an up and coming warrior of the Gaiar House, the rival House attacks, kills all your people, takes you prisoner, you fight your way to freedom and set out on a path of revenge and bloodshed. At the beginning you're given a paragraph or two explaining the world in which the game takes place, then you're thrust into the action. The game features a single player story mode which(judging from my experience) takes probably four to six hours to complete. You can practically feel the crunch when you get a good hit. Kudos to the developer for coming up with such a simplistic and original control scheme. ![]() ![]() Soon you'll take great pleasure in unleashing the full force of your mace on hapless foes and watching them smash into the terrain. It takes a little while to get used to, but once you do you'll find it surprisingly deep. The resulting gameplay is an aerial dogfight that will have you spinning and swooping to and fro, slicing, hacking, and bashing enemies left and right. Get yourself a bigger mousepad(or get rid of it altogether), because these gestures will have you covering a lot of desk space. This is done by making circular motions with the mouse, the centripetal force causes your weapon to spin around your craft. Movement is as simple as moving the mouse left, right, up, and down, but handling a weapon is more difficult. The gameplay revolves around the realistic physics and virtually everything is done via the mouse the keyboard is only used for a few hotkeys. You control a helicopter-like flying machine with which you combat monsters and other flying machines using a variety of maces, swords, hammers and axes. Let me tell you about a game I've become obsessed with over the last week, an indie game from Russia called Hammerfight. This is a rough Draft of my Hammerfight review. ![]()
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